State of Decay developers Undead Labs might be working on Lifeline, the military-focused expansion to their zombie survival game, but that doesn't mean the original isn't still getting some love.
Undead Labs has released a new patch for State of Decay, covering all manner of post-apocalyptic concerns, ranging from shooting to zombie AI. Feast your eyes on the list, below.
Physics and Pathing
- Made vehicles less flippy
- Improved vehicle entry distances
- Added a physics test when a vehicle flips to avoid throwing you out of the environment
- Fixed glass failing to break properly
- Fixed potential crash when zombies try to path outside of the playable area
- Fixed zombies occasionally running in straight line towards target through collision
- Fixed zombies getting stuck facing each other
- Fixed dead zombies running in place
- Reduced instances of zombies walking through doors
- Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
- Hordes no longer target buildings they can't infest
- Changed the floor height on industrial warehouses to fix pathing
Shooting
- Increased snap distance of all guns
- Removed rotation spread penalty on all assault rifles and SMGs
- Tuned aim friction
Graphics and Sound
- Smoothed framerate
- Increased range for the home base audio loading
- Fixed base environment audio preload
Zombies and AI
- Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
- Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
- Cleaned up zombie distribution
Outposts and Resources
- Corrected the daily resource calculations on asset page of journal
- Capped the number of resources you can receive on subsequent offline days at 15
- New outpost resource model
- Each outpost costs 1 material for upkeep for the first day you're offline
- All resource outpost types now correctly generate resources
- If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
- Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
- Retroactively award Breakdown achievements for unlocked characters
- Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
- Fixed an issue with button substitutions
- Changed main menu selection to Lifeline DLC
- Fixed world-reset issue when switching from the base game to Breakdown and vice versa
MMO. Undead Labs acquired ArenaNet and En Masse founder Patrick Wyatt a few months ago. On his hiring, he said "I can't talk anything about what I'm working on here at Undead Labs … yet. … But … I specialize in developing really big multiplayer games. So I guess maybe I'll be working on something like that, at least as soon as I get one of the cool lab coats everyone around here has."
Are any of you lovely lot still playing the base game or the sandbox expansion, Breakdown?
Cheers, CVG.