What are the best Expedition 33 Pictos? These equippable accessories provide stat bonuses and ive effects to your Expedition . Each character can equip up to three Pictos at a time, and after four turns, you can enable their ive effects across your party.
The best Pictos in Clair Obscur Expedition 33 benefit all characters across the board regardless of their various strengths and abilities, and many of them are a staple feature on the turn-based RPG to bring you the best ones for each character, so you can locate and equip them for hidden synergies.
Best Expedition 33 Pictos
There are over 100 Pictos to collect in Expedition 33. Some offer ive effects that benefit a specific character's kit, while others encourage experimentation. However, the best Pictos can be useful in all build permutations, and are all but essential to activate with Lumina points.
Here are the best Expedition 33 Pictos:
- Dodger
- Energising Parry
- Sweet Kill
- Empowering Attack
- Healing Fire
- Beneficial Contamination
- Powerful On Shell
- Greater Powerful
- Breaker
- Energising Break
- Energising Turn
- Augmented Counter
- Cheater
- Painted Power
- Gradient Fighter
- Second Chance
- Clea's Life
Dodger
Effect: +1 AP on perfect dodge. Once per turn.
How to get: Defeat the Portier in Spring Meadows.
Dodger is one of the first Pictos you pick up on your journey, but don't underestimate it. This powerful Pictos allows characters to rapidly accumulate bonus AP outside their turn, allowing them to execute an attack combo or cast powerful finishers. This can benefit any character, particularly those with weaker parries, since it demands constant dodging to maximize its Lumina effect.
Energising Parry
Effect: +1 AP on successful parry.
How to get: Defeat the Chromatic Luster boss in Forgotten Battlefield.
If you prefer to parry rather than dodge, then Energising Parry is an ideal alternative to Dodger. Functionally, its Lumina ive works the same way: perform a successful parry, receive an ability point. However, unlike Dodger, it isn't restricted to once per turn, making it a parry master's dream. You could also run with both Lumina ives active on one character with AP-hungry skills.
Sweet Kill
Effect: Recover 50% health on killing an enemy.
How to get: Purchase from the Gestral Merchant in Renoir's Drafts after fighting them.
Taking a turn to heal injured allies can seem like a waste, especially if it causes you to miss a combo window. Sweet Kill mitigates the chances of that situation by rewarding you with health for going on the offensive. It's also very cheap to activate, which means your entire party can run it in no time. Even better? You can switch out any extraneous healing skills for offensive alternatives instead.
Empowering Attack
Effect: Gain Powerful for one turn on base attack.
How to get: Purchase from the Gestral Merchant in Sacred River after fighting them.
No matter how much AP replenishment you build into each character, there inevitably comes a time when you have to take a break from skills and rely on a good old-fashioned basic attack. Empowering Attack is made for these moments, effectively turning your least effective attack into a one-turn buff, so you can hit harder the turn after that.
Healing Fire
Effect: Recover 25% health when attacking a burning target. Once per turn.
How to get: Retrieve from a corpse on the path to the right of the Crumbling Path fast travel point in Sirene.
Attacks that inflict Burn appear in every character's skill tree, and given how common it is as a weakness, the odds are you'll be running at least one character who fulfils that requirement. Healing Fire is an excellent choice for a supplementary heal when attacking once per turn. Between Healing Fire and Sweet Kill, you'll rarely need to fall back on healing skills and tints.
Beneficial Contamination
Effect: +2 AP on applying a status effect. Once per turn.
How to get: Purchase from the Gestral Merchant near the Resinveil Grove fast travel point in Falling Leaves.
Extending the uptime on Burn application to trigger Healing Fire or other Burn-based Pictos may occasionally cause your attack rotation to stall. Beneficial Contamination grants you an additional two ability points once per turn. This works particularly well for Maelle, Verso, and Lune given their capacity to inflict Burn, Mark, and Stun.
Powerful On Shell
Effect: Apply Powerful on applying Shell.
How to get: Defeat the Benisseur past the Dancing Classes fast travel point in Sirene.
Powerful On Shell imbues your most defensive skills with an offensive buff, so you can make up for any potential downtime or damage taken by hitting even harder next turn. You could pair this with damage mitigation Pictos like SOS Shell, Auto Shell, or Protecting Death, but we prefer to kick off any fight with Maelle's Guard Up to reap the benefits of Powerful On Shell across a full battle.
Greater Powerful
Effect: +15% to Powerful damage increase.
How to get: Purchase from the Gestral Merchant near the Crumbling Path fast travel point in Sirene.
Powerful is one of the best buffs in battle, offering a 25% damage boost while active. Greater Powerful takes that up to 40%, ensuring that even the weakest attacks still pack a real punch. It has excellent synergy with Empowering Attack, so we recommend running both simultaneously if you need to employ your basic attack often.
Breaker
Effect: 25% increased Break damage.
How to get: Defeat Ultimate Sakapatate in Ancient Sanctuary.
This Pictos is a must-have for any dedicated breakers in your party, whether that's Verso, Lune, or Maelle. Its Lumina ive applies a flat-rate bonus to your Break damage, which makes all the difference for expensive skills like Verso's Perfect Break or Lune's Crustal Crush.
Energising Break
Effect: +3 AP on Breaking an enemy.
How to get: On the path near the Chromatic Troubadour in Flying Waters.
Energising Break is a great way to your main breaker further, automatically bestowing them with three ability points upon breaking an enemy. The Lumina Point cost is also pretty negligible, so you can likely justify applying it to anyone with a break skill in their kit.
Energising Turn
Effect: +1 AP on turn start.
How to get: Defeat Sirene in Sirene, or purchase from the Gestral Merchants in either Sacred River or Renoir's Drafts after fighting them.
Your party can never have enough AP, especially as you begin to unlock more expensive skills. Energising Turn gives you an additional ability point at the beginning of your turn, letting you ramp faster. The only downside to this Pictos is the high Lumina cost it takes to apply across the entire team, but it's well worth taking up a Pictos slot for your heaviest hitter.
Augmented Counter
Effect: 35% increased counterattack damage.
How to get: Defeat the Bourgeon in Flying Waters or Flying Manor, or purchase from the Gestral Merchant in Renoir's Drafts after fighting them.
Another one for the parry aficionados, Augmented Counter's bonus Counterattack damage is particularly effective against evasive enemies that can dodge out of the way of direct damage. This Lumina ive has obvious synergy with Energising Parry, and can occasionally let you clear the field before you even take a turn.
Cheater
Effect: Always play twice in a row.
How to get: Defeat Sprong on The Continent, near Crimson Forest.
What's better than one turn? Two turns. Cheater is a tough Pictos to get, but once you have it, the world's your oyster. Use that additional turn in combat to spend excess ability points instead of free aim, inflict a basic attack for more AP and optional buffs like Empowering Attack, or make use of Picto buffs with turn start conditions. Cheater's only drawback is its extortionate Lumina cost to activate its ive effect, so stick to one character.
Painted Power
Effect: Damage can exceed 9,999.
How to get: Defeat the boss at the Monolith Peak in The Monolith
As you transition from mid-to-late game, you're likely to bump up against Expedition 33's damage cap. While it's satisfying to see a flurry of nines whenever you attack, it also indicates that excess damage is being left on the table – especially when enemy health pools balloon to match. Painted Power lifts that restriction, giving potent damage dealers the chance to reach their full potential.
Gradient Fighter
Effect: +25 increased damage with Gradient attacks.
How to get: Defeat the Aberrations to the left of the Lumiere's Garden fast travel point in Lumiere.
Gradient attacks are some of the most potent available to your expedition , so don't miss out on the chance to bolster their damage further with Gradient Fighter. This Pictos is also surprising cheap to activate, so to apply it to every party member to reap its benefits across the board.
Second Chance
Effect: Revive with 100% health. Once per battle.
How to get: Defeat Renoir at the Tower Peak in The Monolith.
Nothing can disrupt your party's attack rotation more than the surprise death of an expedition member. At best, you have to waste another character's turn to revive them; at worst, they stay dead, and you have to muddle through the fight without their skills. Second Chance is an instant revival, which makes it a must-have Pictos for your glass cannons.
Clea's Life
Effect: On turn start, if no damage taken since last turn, recover 100% health.
How to get: Defeat Clea in Flying Manor. Complete the four trials then take the grapple point near the Central Plaza fast travel point to reach her atelier.
Clea's Life removes the need for a healer, especially if you're an artful dodger or parry aficionado. Even if you aren't, you can pair it with Cheater to skip the no-damage requirement altogether – just make sure you don't use a skill that inflicts damage in that first turn if you want to feel the benefit.
All Expedition 33 Pictos
Our complete list of all Pictos is the perfect companion if you prefer to craft your builds from scratch. Pictos are split into three categories: Offensive, Defensive, and . We've included a description of each Picto's associated Lumina ive alongside the stat bonuses they offer.
Offensive Pictos
Pictos | Lumina | Activation Cost | Stat Bonus |
Accelerating Last Stand | Gain Rush if fighting alone. | 3 Lumina Points | Health: 168 Speed: 34 |
At Death's Door | Deal 50% more damage if health is below 10%. | 5 Lumina Points | Defense: 96 Critical Rate: 11% |
Augmented Aim | 50% increased free aim damage. | 10 Lumina Points | Speed: 21 Critical Rate: 4% |
Augmented Attack | 50% increased base attack damage. | 7 Lumina Points | Defense: 8 Speed: 10 |
Augmented Counter I | 25% increased counterattack damage. | 3 Lumina Points | Health: 385 Critical Rate: 6% |
Augmented Counter II | 50% increased counterattack damage. | 5 Lumina Points | Defense: 208 Critical Rate: 15% |
Augmented Counter III | 75% increased counterattack damage. | 7 Lumina Points | Defense: 432 Critical Rate: 19% |
Augmented First Strike | 50% increased damage on the first hit. Once per battle. | 10 Lumina Points | Speed: 51 Critical Rate: 5% |
Auto Rush | Apply Rush for three turns on battle start. | 10 Lumina Points | Speed: 112 Critical Rate: 7% |
Break Specialist | Break damage is increased by 50%, but base damage is reduced by 20%. | 1 Lumina Point | Health: 2,705 Speed: 546 |
Breaker | 25% increased Break damage. | 10 Lumina Points | Speed: 26 Critical Rate: 9% |
Breaking Attack | Base attack can Break. | 10 Lumina Points | Speed: 154 Critical Rate: 17% |
Breaking Burn | 25% increased Break damage on burning enemies. | 5 Lumina Points | Speed: 243 Critical Rate: 9% |
Breaking Counter | 50% increased Break damage on counterattack. | 3 Lumina Points | Speed: 43 Critical Rate: 10% |
Breaking Shots | 50% increased Break damage with free aim shots. | 1 Lumina Point | Speed: 43 Critical Rate: 10% |
Breaking Slow | 25% increased Break damage against slowed enemies. | 5 Lumina Points | Speed: 162 Critical Rate: 17% |
Burn Affinity | 25% increased damage on Burning targets. | 10 Lumina Points | Speed: 439 Critical Rate: 12% |
Charging Attack | +15% of a Gradient Charge on base attack. | 7 Lumina Points | Speed: 266 Critical Rate: 22% |
Charging Counter | +10% of a Gradient Charge on counterattack. | 10 Lumina Points | Health: 1,333 Defense: 647 |
Charging Stun | +5% of a Gradient Charge on hitting a stunned enemy. | 5 Lumina Points | Health: 922 Speed: 182 |
Charging Tint | +5% of a Gradient Charge on using an item | 2 Lumina Points | Health: 329 Defense: 122 |
Combo Attack I | Base attack has one extra hit. | 10 Lumina Points | Speed: 93 Critical Rate: 6% |
Combo Attack II | Base attack has one extra hit. | 20 Lumina Points | Speed: 836 Critical Rate: 16% |
Combo Attack III | Base attack has one extra hit. | 30 Lumina Points | Speed: 619 Critical Rate: 14% |
Confident Fighter | 30% increased damage, but can't be healed. | 15 Lumina Points | Health: 222 Critical Rate: 20% |
Critical Break | 25% increased Break damage on critical hits. | 5 Lumina Points | Speed: 203 Critical Rate: 8% |
Critical Burn | 25% increased critical chance on Burning enemies. | 5 Lumina Points | Speed: 8 Critical Rate: 6% |
Critical Moment | 50% increased critical chance if health is below 30%. | 5 Lumina Points | Speed: 26 Critical Rate: 9% |
Critical Vulnerability | 25% increased critical chance on Defenceless enemies. | 5 Lumina Points | Defense: 116 Speed: 62 |
Critical Weakness | 25% increased critical chance on Weakness | 5 Lumina Points | Speed: 670 Critical Rate: 14% |
Death Bomb | On death, deal damage to all enemies. | 5 Lumina Points | Speed: 43 Critical Rate: 10% |
Empowering Break | Gain Powerful on breaking a target | 3 Lumina Points | Speed: 546 Critical Rate: 32% |
Empowering Dodge | 5% increased damage for each consecutive successful dodge. Can stack up to ten times. | 5 Lumina Points | Speed: 162 Critical Rate: 17% |
Exhausting Power | 50% increased damage if Exhausted. | 2 Lumina Points | Health: 270 Defense: 96 |
First Offensive | First hit dealt and taken deals 50% more damage. | 5 Lumina Points | Speed: 75 Critical Rate: 13% |
Fueling Break | Breaking a target doubles its Burn amount. | 5 Lumina Points | Speed: 65 Critical Rate: 12% |
Full Strength | 25% increased damage on full health. | 15 Lumina Points | Health: 876 Defense: 373 |
Glass Canon | Deal 25% more damage, but take 25% more damage. | 10 Lumina Points | Speed: 175 |
Gradient Fighter | 25% increase damage with Gradient attacks. | 5 Lumina Points | Speed: 182 Critical Rate: 18% |
Greater Defenceless | Plus 15% to Defenceless damage amplification. | 15 Lumina Points | Health: 293 Critical Rate: 23% |
Immaculate | 30% increased damage until a hit is received. | 10 Lumina Points | Speed: 103 Critical Rate: 15% |
Inverted Affinity | Apply Inverted on self for three turns on battle start. 50% increased damage while Inverted. | 5 Lumina Points | Health: 270 Critical Rate: 11% |
Last Stand Critical | 100% critical chance while fighting alone. | 3 Lumina Points | Health: 168 Defense: 50 |
Longer Powerful | On applying Powerful, its duration is increased by two turns. | 10 Lumina Points | Health: 376 Critical Rate: 13% |
Longer Rush | On applying Rush, its duration is increased by two. | 10 Lumina Points | Health: 778 Speed: 154 |
Powered Attack | On every damage dealt, try to consume one AP. If successful, increase damage by 20%. | 10 Lumina Points | Speed: 132 Critical Rate: 7% |
Powerful Shield | 10% increased damage per shield point on self. | 5 Lumina Points | Speed: 651 Critical Rate: 14% |
Roulette | Every hit has a 50% chance to deal either 50% or 200% of its damage. | 5 Lumina Points | Defense: 34 Critical Rate: 9% |
Sniper | First Free Aim shot each turn deals 200% increased damage and can break | 15 Lumina Points | Speed: 552 Critical Rate: 13% |
Solo Fighter | Deal 50% more damage if fighting alone. | 1 Lumina Point | Health: 168 Defense: 50 |
SOS Power | Apply Powerful when falling below 50% health. | 5 Lumina Points | Speed: 43 Critical Rate: 10% |
Staggering Attack | 50% increased Break damage on base attack. | 1 Lumina Point | Speed 21 Critical Rate: 4% |
Stun Boost | 30% increased damage on stunned targets. | 10 Lumina Point | Speed: 35 Critical Rate: 2% |
Tainted | 15% increased damage for each status effect on self | 5 Lumina Points | Defense: 1,022 Critical Rate: 12% |
Teamwork | 10% increased damage while all allies are alive. | 5 Lumina Points | Health: 216 Defense: 71 |
Versatile | After a Free Aim hit, base attack damage is increased by 50% for one turn. | 5 Lumina Points | Speed: 21 Critical Rate: 4% |
Warming Up | 5% increased damage per turn. Can stack up to five times. | 15 Lumina Points | Health: 1,166 Critical Rate: 9% |
Defensive Pictos
Pictos | Lumina | Activation Cost | Stat Bonus |
Aegis Revival | +1 shield on being revived. | 5 Lumina Points | Defense: 218 Speed: 108 |
Anti-Blight | Immune to Blight. | 10 Lumina Points | Health: 1,333 Defense: 647 |
Anti-Burn | Immune to Burn. | 15 Lumina Points | Health: 2,757 Defense: 1,572 |
Anti-Freeze | Immune to Freeze. | 15 Lumina Points | Health: 1,464 Defense: 733 |
Anti-Stun | Immune to Stun. | 5 Lumina Points | Health: 2,757 Defense: 1,572 |
Attack Lifesteal | Recover 15% health on base attack. | 15 Lumina Points | Health: 88 Critical Rate: 8% |
Auto Shell | Apply Shell for three turns on battle start. | 10 Lumina Points | Health: 411 |
Base Shield | +1 shield if not affected by any shield on turn start. | 20 Lumina Points | Speed: 378 Critical Rate: 11% |
Clea's Life | On turn start, if no damage taken since last turn, recover 100% health. | 30 Lumina Points | Health: 5,591 |
Confident | Take 50% less damage, but can't be healed. | 20 Lumina Points | Speed: 41 Critical Rate: 10% |
Defensive Mode | On receiving damage, consume one AP to take 30% less damage, if possible. | 1 Lumina Point | Health: 216 Defense: 71 |
Enfeebling Attack | Base attack applies Powerless for one turn. | 10 Lumina Points | Health: 389 Defense: 478 |
Enfeebling Mark | Marked targets deal 30% less damage. | 10 Lumina Points | Defense: 102 Speed: 21 |
Greater Powerless | +15% to Powerless damage reduction | 15 Lumina Points | Defense: 1,727 Speed: 597 |
Greater Shell | +10% to Shell damage reduction. | 10 Lumina Points | Health: 599 Defense: 240 |
Healing Boon | Heal 15% health on applying a buff. | 10 Lumina Points | Defense: 647 Speed: 266 |
Healing Counter | Recover 25% health on counterattack. | 10 Lumina Points | Health: 751 |
Healing Fire | Recover 25% health when attacking a Burning target. Once per turn. | 10 Lumina Points | Defense: 240 Speed: 118 |
Healing Mark | Recover 25% health on hitting a Marked enemy. Once per turn. | 20 Lumina Points | Defense: 65 |
Healing Parry | Recover 3% health on parry. | 5 Lumina Points | Health: 127 Defense: 34 |
Healing Stun | Recover 5% health on hitting a stunned target | 10 Lumina Points | Health: 876 Speed: 173 |
In Medias Res | +3 shield on battle start, but maximum health is halved. | 10 Lumina Points | Defense: 1,310 Critical Rate: 13% |
Longer Shell | On applying Shell, its duration is increased by 2. | 10 Lumina Points | Health: 778 Defense: 319 |
Protecting Attack | Gain Shell for one turn on base attack. | 10 Lumina Points | Health: 3,081 Defense: 524 |
Protecting Death | On death, allies gain Shell. | 10 Lumina Points | Health: 599 Speed: 118 |
Protecting Last Stand | Gain Shell if fighting alone. | 3 Lumina Points | Health: 168 Defense: 50 |
Protecting Tint | Healing Tints also apply Shell. | 5 Lumina Points | Health: 1,403 Defense: 681 |
Random Defense | Damage taken is randomly multiplied by a value between 50% and 200%. | 5 Lumina Points | Critical Rate: 34% |
Recovery | Recovers 10% health on turn start. | 10 Lumina Points | Health: 2,000 Defense: 324 |
Second Chance | Revive with 100% health. Once per battle. | 40 Lumina Points | Health: 1,107 Critical Rate: 8% |
Shell on Rush | Apply Shell on applying Rush. | 10 Lumina Points | Defense: 1,048 Speed: 413 |
Shield Affinity | 30% increased damage while having shields, but receiving any damage always removes all shields. | 15 Lumina Points | Speed: 118 Critical Rate: 16% |
Shielding Death | On death, allies gain three shield points. | 10 Lumina Points | Defense: 801 Speed: 161 |
Shielding Tint | Healing tints also add two shields. | 10 Lumina Points | Health: 313 Defense: 116 |
Solidifying | +2 shields when the character's health falls below 50%. Once per battle. | 10 Lumina Points | Defense: 116 Speed: 62 |
SOS Shell | Apply Shell when falling below 50% health. | 5 Lumina Points | Defense: 13 Speed: 14 |
Survivor | Survive fatal damage with one health. Once per battle. | 20 Lumina Points | Speed: 439 Critical Rate: 12% |
Sweet Kill | Recover 50% Health on killing an enemy. | 5 Lumina Points | Speed: 54 Critical Rate: 11% |
Pictos
Pictos | Lumina | Activation Cost | Stat Bonus |
Accelerating Heal | Healing an ally also applies Rush for one turn. | 5 Lumina Points | Health: 329 Speed: 65 |
Accelerating Tint | Healing tints also apply Rush. | 5 Lumina Points | Health: 2,162 Speed: 434 |
Anti-Charm | Immune to Charm. | 10 Lumina Points | Health: 599 Defense: 240 |
Auto Death | Kill yourself on battle start. | 1 Lumina Point | Critical Rate: 26% |
Auto Powerful | Apply Powerful for three turns on battle start. | 10 Lumina Points | Speed: 241 Critical Rate: 20% |
Auto Regen | Apply Regen for three turns on battle start. | 10 Lumina Points | Defense: 479 |
Auto Rush | Apply Rush for three turns on battle start. | 10 Lumina Points | Speed: 112 Critical Rate: 7% |
Beneficial Contamination | +2 AP on applying a status effect. Once per turn. | 15 Lumina Points | Defense: 274 Speed: 135 |
Breaking Death | Fully charge enemy's Break bar on death. | 5 Lumina Points | Speed: 586 Critical Rate: 33% |
Burning Break | Apply three Burn stacks on Breaking a target | 3 Lumina Points | Health: 1,541 Critical Rate: 24% |
Burning Death | Apply three Burn to all enemies on death. | 5 Lumina Points | Speed: 65 Critical Rate: 12% |
Burning Mark | Apply Burn on hitting a Marked enemy. | 15 Lumina Points | Health: 44 Defense: 32 |
Burning Shots | 20% chance to Burn on Free Aim shot. | 3 Lumina Points | Speed 15 Critical Rate 2% |
Charging Alteration | +10% of a Gradient charge on applying a buff. Once per turn. | 10 Lumina Points | Defense: 1,501 Speed: 546 |
Charging Burn | +20% of a Gradient charge on applying Burn. Once per turn. | 10 Lumina Points | Health: 3,152 Speed: 639 |
Charging Critical | +20% of a Gradient charge on critical hit. Once per turn. | 10 Lumina Points | Defense: 1,048 Critical Rate: 27% |
Charging Mark | +20% of a Gradient charge on hitting a Marked target. Once per turn. | 10 Lumina Points | Speed: 413 Critical Rate: 27% |
Charging Weakness | +15% of a Gradient charge on hitting a weakness. Once per turn. | 5 Lumina Points | Speed: 280 Critical Rate: 23% |
Cheater | Always play twice in a row | 40 Lumina Points | Health: 1,198 Speed: 400 |
Cleansing Tint | Healing Tints also remove all status effects from the target. | 5 Lumina Points | Health: 778 Defense: 319 |
Dead Energy I | +3 AP on killing an enemy. | 2 Lumina Points | Speed: 162 Critical Rate: 17% |
Dead Energy II | +3 AP on killing an enemy. | 2 Lumina Points | Speed: 4 Critical Rate: 9% |
Dodger | Gain one AP on perfect dodge. Once per turn. | 1 Lumina Point | Speed: 12 Critical Rate 3% |
Double Burn | On applying a Burn stack, apply a second one. | 30 Lumina Points | Speed: 132 Critical Rate: 7% |
Double Mark | Mark requires one more hit to be removed. | 20 Lumina Points | Speed: 236 |
Draining Cleanse | Consume 1 AP to prevent Status Effect application if possible. | 15 Lumina Points | Health: 2,000 Defense: 324 |
Effective Heal | Double all heals received. | 30 Lumina Points | Health: 284 Defense: 341 |
Effective | +2 AP on using an item | 5 Lumina Points | Health: 721 Speed: 142 |
Empowering Attack | Gain Powerful for one turn on base attack. | 10 Lumina Points | Speed: 12 Critical Rate: 3% |
Empowering Last Stand | Gain Powerful if fighting alone. | 3 Lumina Points | Health: 168 Critical Rate: 10% |
Empowering Tint | Healing tints also apply Powerful. | 5 Lumina Points | Health 270 Speed: 54 |
Energetic Healer | +2 AP on healing an ally. Once per turn. | 10 Lumina Points | Defense: 1,426 Speed: 519 |
Energising Attack I | +1 AP on base attack. | 10 Lumina Points | Speed: 62 Critical Rate: 5% |
Energising Attack II | +1 AP on base attack. | 15 Lumina Points | Defense: 120 Speed: 177 |
Energising Break | +3 AP on Breaking a target. | 3 Lumina Points | Speed: 14 Critical Rate: 7% |
Energising Burn | +1 AP on applying Burn. Once per turn. | 10 Lumina Points | Defense: 401 Speed: 321 |
Energising Cleanse | Dispel the first negative status effect received and gain two AP. | 10 Lumina Points | Health: 1,166 Defense 160 |
Energising Death | On death, +4 AP to allies. | 5 Lumina Points | Defense: 96 Speed: 54 |
Energising Gradient | +1 AP per Gradient charge consumed. | 10 Lumina Points | Speed: 293 Critical Rate: 10% |
Energising Heal | On healing an ally, also give two AP. | 10 Lumina Points | Health: 206 Speed: 41 |
Energising Jump | +1 AP on jump counterattack. | 5 Lumina Points | Health: 44 Speed: 29 |
Energising Pain | No longer gain AP on parry. +1 AP on getting hit. | 10 Lumina Points | Health: 1,166 Defense: 160 |
Energising Parry | +1 AP on successful parry. | 15 Lumina Points | Health: 626 |
Energising Powerful | +2 AP on applying Powerful. | 10 Lumina Points | Defense: 373 Speed: 173 |
Energising Revive | +3 AP to all allies when revived. | 5 Lumina Points | Health: 270 Defense: 96 |
Energising Shell | Give +2 AP on applying Shell. | 10 Lumina Points | Defense: 319 Speed: 154 |
Energising Shots | 20% chance to gain +1 AP on free aim shot. | 10 Lumina Points | Speed: 779 Critical Rate: 16% |
Energising Start I | +1 AP on battle start. | 5 Lumina Points | Health: 320 |
Energising Start II | +1 AP on battle start. | 10 Lumina Points | Health: 175 |
Energising Start III | +1 AP on battle start. | 15 Lumina Points | Health: 320 |
Energising Start IV | +1 AP on battle start. | 20 Lumina Points | Health: 513 |
Energising Stun | +1 AP on hitting a stunned target with a skill. | 10 Lumina Points | Speed: 519 Critical Rate: 31% |
Energising Turn | +1 AP on turn start. | 20 Lumina Points | Speed: 270 |
Energy Master | Every AP gain is increased by one. | 40 Lumina Points | Health: 4,970 |
Exposing Attack | Base attack applies Defenceless for one turn. | 10 Lumina Points | Speed: 20 Critical Rate: 4% |
Exposing Break | Apply Defenceless on Break. | 5 Lumina Points | Defense: 681 Speed: 280 |
Faster Than Strong | Always play twice in a row but deal 50% less damage. | 10 Lumina Points | Health: 876 Defense: 373 |
First Strike | Play first. | 10 Lumina Points | Speed: 41 Critical Rate: 10% |
Gradient Break | +50% of a Gradient Charge on Breaking a target | 5 Lumina Points | Speed: 434 Critical Rate: 28% |
Greater Powerful | +15% to Powerful damage increase. | 10 Lumina Points | Speed: 59 Critical Rate: 23% |
Greater Slow | +15% to slow speed reduction. | 15 Lumina Points | Defense: 647 Speed: 266 |
Healing Death | On death, the rest of the Expedition recover all health. | 5 Lumina Points | Speed: 78 Critical Rate: 13% |
Healing Parry | Recover 3% health on parry. | 5 Lumina Points | Health: 395 Defense: 152 |
Healing Share | Receive 15% of all heals affecting other characters. | 5 Lumina Points | Health: 467 Critical Rate: 14% |
Healing Tint Energy | Healing tints also give +1 AP. | 1 Lumina Point | Health: 216 Defense: 71 |
Longer Burn | Burn duration is increased by two turns. | 15 Lumina Points | Health: 2,392 Defense: 1,292 |
Marking Break | Apply Mark on Break. | 5 Lumina Points | Speed: 434 Critical Rate: 28% |
Marking Shots | 20% chance to apply Mark on Free Aim shot. | 3 Lumina Points | Speed: 26 Critical Rate: 2% |
Painted Power | Damage can exceed 9,999. | 5 Lumina Points | Health: 1,844 |
Perilous Parry | +1 AP on parry, but damage received is doubled. | 5 Lumina Points | Speed: 162 Critical Rate: 17% |
Powerful On Shell | Apply Powerful on applying Shell. | 10 Lumina Points | Defense: 240 Critical Rate: 16% |
Powerful Shots | 20% chance to gain Powerful on free aim shot. | 3 Lumina Points | Health: 983 Defense: 44 |
Powerful Revive | Apply Powerful for three turns when revived. | 3 Lumina Points | Speed: 54 Critical Rate: 11% |
Protecting Heal | Healing an ally also applies Shell for one turn. | 5 Lumina Points | Health: 395 Speed: 78 |
Pro Retreat | Allows flee to be instantaneous. | 40 Lumina Points | Health: 2,485 Speed: 503 |
Quick Break | Play again on Breaking a target | 3 Lumina Points | Speed: 434 Critical Rate: 28% |
Rejuvenating Revive | Apply regen for three turns when revived. | 3 Lumina Points | Health: 546 Defense: 218 |
Revive Paradox | Play immediately when revived. | 5 Lumina Points | Speed: 92 Critical Rate: 14% |
Revive Tint Energy | Revive tints also give three AP. | 10 Lumina Points | Health: 257 Defense: 92 |
Rewarding Mark | +2 AP on dealing damage to a Marked Target. Once per turn. | 5 Lumina Points | Defense: 20 Speed: 7 |
Rush on Powerful | Apply Rush on applying Powerful. | 10 Lumina Points | Speed: 557 Critical Rate: 32% |
Second Chance | Revive with 100% health. Once per battle. | 40 Lumina Points | Health: 1,107 Critical Rate: 8% |
Shared Care | When healing an ally, also heal self for 50% of that value. | 10 Lumina Points | Health: 206 Defense: 68 |
Shielding Tint | Healing tints also add two shields. | 10 Lumina Points | Health: 313 Speed: 321 |
Shortcut | Immediately play when falling below 30% health. Once per battle. | 5 Lumina Points | Speed: 672 Critical Rate: 36% |
SOS Rush | Apply Rush when falling below 50% health. | 5 Lumina Points | Defense: 288 Speed: 142 |
Stay Marked | 50% chance to apply Mark when attacking a Marked target. | 10 Lumina Points | Speed: 201 Critical Rate: 12% |
The One | Max health is reduced to one. | 1 Lumina Point | Critical Tate: 108% |
Time Tint | Energy tints also apply Rush. | 5 Lumina Points | Health: 1,897 Defense: 949 |
Weakness Gain | One AP on hitting an enemy's weakness. Once per turn. | 3 Lumina Points | Speed: 162 Critical Rate: 17% |
How to level up Pictos in Expedition 33
Unlike Expedition 33 weapons, there is no direct way to level up Pictos in Clair Obscur. Instead, higher level variants or duplicates can drop from specific bosses and enemies, though these are quite rare.
Pictos with variants of II, III, or IV include improvements to their level, stats and ive. These variants are individual Pictos that can be swapped out, though their Lumina activation cost is also higher. Duplicate Pictos raise the level and stats of the existing Pictos in your inventory, though the core ive effect remains the same.
Now that you have the best Pictos equipped, don't forget to pair them with the best Clair Obscur Expedition 33 review for a taste of what awaits you on the Continent.