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Baldur's Gate 3 status effects

BG3 status effects range from the negative impacts of being drunk or carrying a volatile explosive, to increased damage or HP, and here’s every single one.

What do Baldur's Gate 3 status effects mean? Status effects inflict either negative or positive effects on the person or creature inflicted, so it's important to know what they mean – both in order to avoid negative impact on yourself, and to deal the greatest damage to your enemy. We've taken a look at every possible status effect in BG3 to help you understand them.

As with other similar Baldur's Gate 3, there are a wide range of status effects that will be familiar if you're a DnD player, including temporary bonuses to rolls, forcing someone to sleep, and even unpredictable explosions. Here, we'll talk you through each of the Baldur's Gate 3 status effects and what they do.

All positive BG3 status effects

Name Effect
Aid
  • Max HP is increased by 5
Aura of Leadership
  • Nearby allies deal 1d4 extra Force damage
Happy
  • Add 1 to attack rolls
  • Add 1 to saving throws
  • Add 1 to some ability checks
Magmatic Regeneration
  • If starting a turn in lava, regain 10d6 Hit Points
Owlbear's Rage
  • Strength is increased by 2
Prepared
  • Deal additional melee damage on your next turn
Silvanus' Blessing
  • Proficiency in Nature
  • Proficiency in Animal Handling
Soul Branding
  • Movement speed is increased by 1.5m
  • Next attack deals extra 2d4+1 Fire damage
  • Ends upon landing a successful weapon attack
Under Operation
  • Targets can't move or speak

Baldur's Gate 3 status effects: A large skeletal figure looms over a character.

All negative BG3 status effects

Name Effect
Bane
  • Attack rolls are decreased by 1d4
  • Saving throws are decreased by 1d4
Bleeding
  • Take 2 Slashing damage at the start of each turn
  • Disadvantage on Constitution saving throws
Bloodless
  • Minus 1 to attack rolls
  • Minus 1 to saving throws
  • Minus 1 to some ability checks
Burning
  • Take increased Fire damage while affected
Caustic Brine
  • Take 1d4 Acid damage each turn
Charmed
  • Cannot harm the entity who inflicted the status
  • Charmer has advantage on Charisma checks against the inflicted
Chest Trauma
  • Disadvantage on Con saving throws
  • Take one less action per turn
Crippled
  • Disadvantage on Dex saving throws
  • Movement speed is now zero
Dazed
  • Can't take reactions
  • Disadvantage on Wisdom saving throws
  • Lose Dex bonus to Armor Class
Dead
  • This one's self-explanatory
Death Wish
  • Carry a powder keg which could explode at any time
Difficult Terrain
  • Movement speed is halved
  • May become Ensnared
Distressed
  • Cannot make critical hits
  • Disadvantage on Perception checks
Downed
  • Occurs at zero hit points, make a death saving throw each turn
  • On three successes, become stable
  • On three failures, die
Ensnared
  • Take 1d6 Piercing damage at the start of each turn
Enthralled
  • No longer in control on oneself
Enwebbed
  • Cannot move
  • Disadvantage on attack rolls
  • Disadvantage on Dex saving throws
  • Advantage on attack rolls /against/ the inflicted
Exhausted
  • There are six levels of exhaustion, each worse than the last
  • A long rest reduces exhaustion by one level
Frightened
  • Disadvantage on ability checks
  • Disadvantage on attack rolls
Frostbite
  • If cold damage is taken while frostbitten, take an additional 1 cold damage each turn
Gaping Wounds
  • Take 2 additional Piercing damage per successful hit
Hamstrung
  • Description unavailable
Heavily Obscured
  • Remain undetected within reason
Infested
  • Description unavailable
Magmatic Disturbance
  • Make lava explode
Newborn
  • Disadvantage on attack rolls
  • Reduced Armor Class
  • Reduced Hit Points
  • Cannot take reactions
Off Balance
  • Disadvantage on Strength rolls
  • Disadvantage on Dex rolls
  • Advantage on attack rolls /against/ the inflicted
Pinched
  • Take 1d4 damage at the start of each turn
  • Movement speed is reduced by 3m
Poisoned
  • Disadvantage on attack rolls
  • Disadvantage on ability checks
Prone
  • Disadvantage on Strength saving throws
  • Disadvantage on Dexterity saving throws
Rallied
  • Description unavailable
Sapped
  • Description unavailable
Shattered
  • Take 1d4 Piercing damage when hit with a Deep Delver
Shocked
  • Description unavailable
Silenced
  • Unable to cast spells
Sleeping
  • Description unavailable
Stunned
  • Can't take actions, reactions, or bonus actions
Surprised
  • Can't take actions or reactions
Threatened
  • Disadvantage on ranged attacks when close to enemy
Turned
  • Description unavailable
Unconscious
  • Automatically fail Strength and Dex saving throws
  • Advantage on attack rolls /against/ the inflicted
Weak Grip
  • Disadvantage on attack rolls
  • Disadvantage on Strength saving throws

Baldur's Gate 3 status effects: A tiefling bard plays a lute, and a colorful light surrounds him and his eyes glow.

Mixed Baldur's Gate 3 status effects

Name Effect

Buthir's Wrath

  • Strength is increased by 4
  • Armor Class is reduced by 2

Reckless Warcry

  • Strength is increased by 3
  • Armor Class is reduced by 1

Wet

  • Resistant to Fire damage
  • Vulnerable to Lightning and Cold

BG3 elemental damage and effects

Name

Effect

Acid

  • Reduced Armor Class by 2

Blood

  • Can put out unprotected flames
  • Can be frozen

Cold

  • Description unavailable
Fire
  • Deals 1d4 Fire damage
Mud
  • Difficult terrain, movement speed is halved
Oil
  • Can be set alight
Twisting Vines
  • Difficult terrain, movement speed is halved
Water
  • Can put out unprotected flames
  • Can be electrified
  • Can be frozen

With all of those wildly different BG3 status effects, you should be ready for anything. For more guidance through the romance with your companions.